1. Comment about your work ethic in this course.
Throughout the whole course I always did work during all classes and handed in everything I could by the time it was supposed to be handed in. There were a few extra things I could have added to some assignments but for the most part I did pretty good with extra details.
2. Which assignments did you enjoy and why?
The assignments I enjoyed most were the ones from Premiere Pro and Photoshop. The Photoshop effects were a bit frustrating at first, but once I got the hang of it it was fun to learn them and useful to be more familiar with the application if I need to use it later. Although the Premiere Pro assignments could be a bit tedious, there was a lot you could do with them. The cut to the beat assignment specifically was the most enjoyable for me since I have the musical knowledge to do it and the freedom to fit the video to the music.
3. Which assignments did you struggle with and why?
The Thunkable unit, though not technically difficult, was the most infuriating unit of the year. My skills and interests lie in the field of coding so realistically it should have been easy. But, there were so many technical issues. The UI would glitch out and duplicate elements infinitely making it impossible to do work until refreshing the website. Blocks would visually collect but wouldn't register internally. Applications would run differently multiple times in a row without changing anything. This made it nearly impossible to troubleshoot any issues. This was also the only unit where I had to give up on some assignments because they were impossible to do, even though the creators said they weren't.
The assignments that were actually hard for me were the later Game Journalism ones. I am really bad at video games and was never at the point in the game that I needed screenshots of. Add that to the photo and video editing and it felt like a huge time crunch.
Throughout the whole course I always did work during all classes and handed in everything I could by the time it was supposed to be handed in. There were a few extra things I could have added to some assignments but for the most part I did pretty good with extra details.
2. Which assignments did you enjoy and why?
The assignments I enjoyed most were the ones from Premiere Pro and Photoshop. The Photoshop effects were a bit frustrating at first, but once I got the hang of it it was fun to learn them and useful to be more familiar with the application if I need to use it later. Although the Premiere Pro assignments could be a bit tedious, there was a lot you could do with them. The cut to the beat assignment specifically was the most enjoyable for me since I have the musical knowledge to do it and the freedom to fit the video to the music.
3. Which assignments did you struggle with and why?
The Thunkable unit, though not technically difficult, was the most infuriating unit of the year. My skills and interests lie in the field of coding so realistically it should have been easy. But, there were so many technical issues. The UI would glitch out and duplicate elements infinitely making it impossible to do work until refreshing the website. Blocks would visually collect but wouldn't register internally. Applications would run differently multiple times in a row without changing anything. This made it nearly impossible to troubleshoot any issues. This was also the only unit where I had to give up on some assignments because they were impossible to do, even though the creators said they weren't.
The assignments that were actually hard for me were the later Game Journalism ones. I am really bad at video games and was never at the point in the game that I needed screenshots of. Add that to the photo and video editing and it felt like a huge time crunch.